I've moved on to mid level monsters now, so findings can at least be a little more ecologically valid (although any conclusions I make based on data from these tests will not reflect the performance of Paralyze on higher level/resistant monsters). However, it can at least contribute to establishing a difference in proc rates in low dMND and high dMND conditions, which may justify meriting the spell for some people.
I've chosen to test on a staple monster of FFXI, the Crab. Robber Crabs (The Boyahda Tree) to be exact.

YO what's up?
I chose these for several reasons:
-They don't double attack, so it's clearer to define attack rounds and avoid inaccuracies in recording.
-They don't hit hard, so I can just stand there and let them hit me, instead of spamming shadows etc (frequent TP moves will jeopardize the experiment's internal validity, so you can't afford to give the target TP).
-I was skilling up there anyway and it was convenient.
Right, same method as experiments 1/2 except this time I didn't kill the target after each cast, because these vary in level (and by extension, MND level) and it would have taken hours just to do 30+30 casts. Also I'm doing 30 instead of 20 because it's a bigger number and therefore betterer. Also this experiment isn't as well controlled as 1/2 because they did get a rare TP move off, which slows attack rounds slightly, but isn't too damaging (in an ideal world I'd scrap the trial, but that's frustrating and I'd go mad if I had to do that too often)
Without further ado; here's results for 3a/4a; (low dMND condition - 60 MND)

Make what you will of it. I'm busy and have to go :D
Basically Para2 wins here, despite shorter overall/average duration.
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