Wednesday, 26 August 2009

Dynamis-Xarcabard home delivery


Demons have wings; why do they need to hitch a ride? And they look far too heavy for that to be possible.

I found a pickup group doing some of the WoTG quests, but I had to leave early before we finished the windurst wing of them. I can solo the rest, but I'm not sure if we were doing other nations or missions afterwards.


FITE. Here's me doing 25668 damage in a single attack because I'm so good. Eyes are very squishy, the demon dude on the ramp was unsleepable and not very squishy. Also hit hard and his friends began resisting sleep after a couple of casts. I won't spoil it, but windurst's storyline is still pretty grim.


We farmed some bottled pixies afterwards, which is a fairly mundane task to begin with, I just thought my first exact 1000 damage WS was noteworthy.



Other stuff I've done -
Not enough people showed up for Salvage so we couldn't do that, what a shock. But the leader got morri legs 35 recently so decided we should do Zhayolm boss next, so I might have a chance at completing my own. Basically I've come to the conclusion that anyone who can reliably get 6 competant members with good jobs to show up for Salvage is already doing it, and would rather sell drops than let new people join.


Wiped to Ultima at 7% which is frustrating, but we did have around 13/14(?) people, and alot were inexperienced/new and one champ who is a near complete liability managed to forget soap. It was a smooth, albeit slow kill to 20% and a couple of dissipations got off, but we managed to recover from those. It's just we had to eat about 3 Citadel Busters and too many people died to it, plus he was being an asshat with shields as usual.

Wiped a whole bunch in dyna-xarc, wasn't a great run to begin with and after Flam left I was seemingly the only one sleeping anything. Bad drops also.

Basically endgame is not going well for me at the moment.

More interestingly....I tested Para 1/2 on robber crabs after a skillup session, using the same method that I used back in March. I still need to do high MND and high skill conditions (even though I never bothered with +skill on Tiny Mandragora, crabs are at least above 'Too Weak' so there may be some improvement in resist rates) but chances are resist rates are still floored on Easy Prey mobs, most likely because of the ~15 level gap + merits. Although you will never see an outright resist (magic, or enfeebles at the very least do not suffer from the 95% accuracy cap that melee attacks do) there may be some improvement in the average duration of paralyze when casting in +skill gear.



I've done 30 casts for each paralyze and paralyze II, which is still lacking in size but it's really fucking tedious to do so many in one sitting, and without any way of recording results other than by hand it's not going to get any easier.

Results need writing up so I can compare them to the previous tests, I'll add them to the old post when I get around to it.

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