
Actually, looking back at the wiki none of this makes sense. We had no drops, when it was supposed to be 100%. Either we screwed up and didn't do the right path/were too slow or I wasn't paying much attention.
Oh well, Salvage is depressing anyway. We keep chasing after small NMs and collecting those pieces when we're yet to even attempt a boss properly, which I don't think is the best idea in the world. Sure it gets around having to wait for nasty 35s to drop when you're 2/3 forever, but in the event that something will drop, what's to say we'll even be able to beat the boss when we come to it? Our only shots at a boss so far have been incidental and half-arsed, with one being on our first run with a minute left, and another going horribly wrong due to mass tp feed.
Bleh.
More Sky farming, yaaaaaaay...I always take the opportunity to skillup, got 0.5 total on club (sigh) and a few WS points on my dissector (didn't help that my SC parter would constantly d/c).

Gogogo club skill teim!
Our usual time for gods will be interrupted by the version update tomorrow (as usual), and we have a ton of pop items (as usual). I'm also expecting more maintenance follow-ups throughout the week on EU primetime, so I'd be surprised if we get anything done in sky next week. Otherwise, I'm hoping for a gods marathon, they make for nice pictures.
Netted myself an Iron Emblem of something or other in Campaign, which is the 3rd highest available at the moment, so I shouldn't be too far behind if they add more medals in the update. I'm hoping that they give something useful to spend Allied Notes on as well, I've got a large surplus of those.

I prefer /pld for campaign soloing, since it's fairly easy to reduce most hits to 0 when you pile on some def. gear and make use of Phalanx. Flash makes for easy re-applying of stoneskin mid-battle, and Sentinel, Defense boosts, Shield Bash and Auto Refresh are great to have too. Although it's probably easier to accumulate exp as /drk despite it being less survivable over long fights, since any campaign mob can be Aspir'd and Drain usually fixes most damage done to you, plus it gives fun job abilities, attack boosts and stun to play with over /blm.
RDM is a pretty effective and self-sufficient tank in Campaign battles, it's a great moment when you are standing up to an NM and taking hits to the face when everyone around you is falling to AoE. I'm still bitter about one time where nobody cured me when I was stuggling to stay alive on Yaa Haqa, when I went down at about 20%, he just rampaged and killed everyone else present, which could have been avoided had they cured me! D: Shows them.
Something needs to be done about my resolution, it just seems a bit crappy at the moment, I've been fiddling with the resolution stuff on the windower GUI but just can't get it to go right. I'll just have to fiddle more or lern 2 computer better, because I know my PC is capable of more than this, surely. It feels worse after I ditched SE windower (which hasn't really fixed my problem of insane and unbearable amounts of bloom that turn daytime snowstorms in Uleguerand Range into an epliepsy hazard).
Speaking of Uleguerand Range, I should try that ENM again...but I think I'd rather skillup somewhere than make that climb twice again.
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