
Nothing jaw-dropping, but the 4MND is what I'm interested in for putting together a Max-mind potency build for Paralyze and Slow spells, also the +hMP isn't going to do any harm. Currently I'm sitting on +61 without food, so with this hat, plus a couple of earrings (1.2 million gil of earrings...) I'll be sitting happy at +69. I'm looking forward to breaking +70 after completing CoP and getting a HQ MND ring.
However, Salvage is currently doing it's best to keep my points down. >:(
Anyway, the rank-up Quest for Sergeant was no let down (i.e. not 'go find another warhorse footprint').

Had to do some running around, but it was a nice little story.
Next! ToAU 35.
The fight was supposed to be the hardest one (so far) in the Aht Urhgan storyline, but we just employed the cheap tactic of all-out melee raep. It worked pretty well.

Excuse the vandalism, but I really hate spoilers. I hate it how I always forget to take screenshots of a fight until it's over already.
We went with a DRK, MNK, MNK, PLD, BRD and myself as RDM/DRK. The monks boosted up to full and opened with a Chi Blast each, and then everyone used 2-hour abilities on the boss with some tasty Soul Voice marches from the bard, while I chainspell-stunned him. The paladin stood around looking pretty until the boss' babies spawned, at which point he cast diaga on them and kited away.
All in all, the boss was down in just over 30 seconds from engaging, which is a little dissapointing, but the cutscenes make up for that.
After the usual grim, "blah blah end of the world is coming, etc, protagonists are in yet another predicament and we're all doooomed, oh no! Who could possibly save us now?!" volley of cutscenes, it was back to Naja for more giggles.

Now, only two more fights between me and a sort-of-ok, sort-of situational ring and a shiny but otherwise useless crown. Strangely enough, the story and cutscenes are probably better than the rewards themselves.
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