Showing posts with label Assault. Show all posts
Showing posts with label Assault. Show all posts

Friday, 7 March 2008

Yet more ToAU action!

So after zooming though my cutscenes up to ToAU 42, I happened upon a couple of people from the 35 run, who asked me if I was interested in doing the next fight. I said yes.



Had to draw upon the ls for help, but it turned out Xarp needed it too, when I always had assumed he had it all completed. The strategy was simple enough, but it didn't exactly execute smoothly... NIN, WAR, SAM, MNK and 2 RDM's, we intended to have each DD's solo one gear/set of gears each while the RDM's kept them healed/buffed and the main boss slept. Easy enough, just gears have some rediculous AoE attacks so we ended up spamming cures and taking alot of hate throughout. Somehow, the NIN was tanking worse and taking more damage than the other DDs combined (sigh) and managed to run in and die in the second room before we (the RDMs) even entered. No big loss, we just bound the extra gear and let the other DDs carry on as usual. Raised the NIN, and buffed up for the final boss.

Soulflayers are not supposed to be in the game, they are just a bad joke made by SE that was taken too far. This one in particular seemed to be immune to any debuffs I tried (not that I had much time to try sticking any before having to spam cures again). I gave up on status cures since they just got hit with them again over and over, so I just kept people alive and pray they'd kill it.

They did. I ended up pulling way too much hate and tanking towards the end (gogo blink cycling), so was unable to convert :/



We later attepmted 44 as well, which was a hell of a cool fight, although we lost in the end. :(
The first part went pretty badly, we relied on magic too heavily in the first few phases so in the final phase he was immune to stun so we just had to eat his nasty spells. Couple of deaths later, we killed him and rested back to full before engaging the mega boss. But by this point we had already wasted far too much time.




Ultimately, we simply took too long to damage him which was basically down to a bad set up more than anything else though (PLD/NIN could not keep hate, and the DDs had to hold back/die so we didn't get anywhere fast).
The music for this fight is pretty epic though, I don't mind repeating this a few times. Besides, it doesn't look too hard if you have the right setup.


Assaults!
I muscled my way into Arc/Soli/Flam's usual trio static to leech a clear on Escort Professor Chanoix, which was great fun.



We just stormed through the zone, sleeping (<3 Repose) anything the senile old bat ran into, which included many dead ends. Being forced to backtrack into the mobs we just slept was rather discomforting.

From what I noticed during that assault (I could be wrong) was that anything slept with Repose (the skellies) that we didn't bind as well would lose aggro eventually, and the ghosts which we were using Sleep II on would continue to chase, ruling out the possibility of the mobs in this assault being particularily lazy and losing aggro faster than normal mobs. So Repose generates less enmity than sleep? Possibly alot less cumulative enmity, as I think that's what keeps mobs chasing. Obviously I'm too lazy to test it.
If this is true, and I wasn't imagining things, it would be much more of a useful spell for escaping any unwanted aggro you get (of which there is plenty in assault missions).

I also did 'Stop the Bloodshed' with a pickup party, which involved bullying some chigoes (seemed to have 100% crits on them) until the rune pops, whilst avoiding some mean lamia. We did bully the chigoes, but the lamia were not avoided as efficiently.

A few melee died before I could get to them after we split up (oops!), I managed to aggro a lamia trying to raise someone, but they slept easily enough (but they do start to build resistance, unless I just got an unlucky sleep II resist), I ran back to the rune when it poped, got hit by a tier IV from the lamia on the bottom floor (!) and just about survived thanks to stoneskin. Crap loot, 1k assault points, 5 points to next rank (10/25), disbanded and went to sky. All smiles.

I forgot to take screenshots, the tier IV was a good moment too. :(

Thursday, 6 March 2008

Naja Salaheem.

Naja and I are on good terms at the moment, along with completing ToAU 35 I managed to get myself a promotion to Sergeant after yet more Lamia No.13 runs. I know it would be a better idea to do other assaults for rank ups and first time point bonuses etc., but I really want the Ilrusi Atoll points for mah Yigit Turban.



Nothing jaw-dropping, but the 4MND is what I'm interested in for putting together a Max-mind potency build for Paralyze and Slow spells, also the +hMP isn't going to do any harm. Currently I'm sitting on +61 without food, so with this hat, plus a couple of earrings (1.2 million gil of earrings...) I'll be sitting happy at +69. I'm looking forward to breaking +70 after completing CoP and getting a HQ MND ring.
However, Salvage is currently doing it's best to keep my points down. >:(

Anyway, the rank-up Quest for Sergeant was no let down (i.e. not 'go find another warhorse footprint').


Had to do some running around, but it was a nice little story.


Next! ToAU 35.

The fight was supposed to be the hardest one (so far) in the Aht Urhgan storyline, but we just employed the cheap tactic of all-out melee raep. It worked pretty well.



Excuse the vandalism, but I really hate spoilers. I hate it how I always forget to take screenshots of a fight until it's over already.
We went with a DRK, MNK, MNK, PLD, BRD and myself as RDM/DRK. The monks boosted up to full and opened with a Chi Blast each, and then everyone used 2-hour abilities on the boss with some tasty Soul Voice marches from the bard, while I chainspell-stunned him. The paladin stood around looking pretty until the boss' babies spawned, at which point he cast diaga on them and kited away.

All in all, the boss was down in just over 30 seconds from engaging, which is a little dissapointing, but the cutscenes make up for that.
After the usual grim, "blah blah end of the world is coming, etc, protagonists are in yet another predicament and we're all doooomed, oh no! Who could possibly save us now?!" volley of cutscenes, it was back to Naja for more giggles.



Now, only two more fights between me and a sort-of-ok, sort-of situational ring and a shiny but otherwise useless crown. Strangely enough, the story and cutscenes are probably better than the rewards themselves.