Friday, 24 July 2009

Kupo expansion

I've been pretty quiet since the update, reason is I've been busy both in and out of the game. Less jolly reasons for out of game stuff, and that's saying something since 90% of this update I have only to complain about.


Farming Fantasy XI! I like my subtle additions to the MKD intro screen, courtesy of MS paint. I feel it reflects the true nature of the content.

Expect fun things like this while farming:


It's sad that I've come to expect these things by now and actually brought a whole stack of tools instead of 1~2 just to be safe.


Back to the usual luck with ACP augments, but fishing is level 6 now! Chances are I'll have fishing 100 before a good accuracy mantle. The worst part is with all these new-fangled high level augments about, you can get accuracy augmented onto an Amemet mantle or a foragers', but I'm not going to spam those at 200~400k a pop because you can still get negative stats and ruin your gear. Augments should be made like signatures so you can at least wipe them by AHing them, or make a quest to wipe augments off a piece of gear.

A couple of good things

An easily attainable strap gives me a gimp 6-hit at last without Rajas.


Obviously it's not ideal over a build with a Rajas ring, but it's a good tradeoff (6hit for the loss of 2% DA) for my current setup. I still have room for improvement, can add a PCC and get an ecphoria ring, as well as homam. Only downside is I don't (and won't) have enough store TP on wheeling thrust to make it to 100% with WS and 5 hits, I'll need one of those hits to be a jump. But who uses wheeling thrust anyway?


I've found these especially useful for catching up with my WoTG quests, so probably my favourite item from the update so far. Another warp addition to my satchel Dx

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