Monday, 8 September 2008

Time remaining: Unknown.

Well, the version update is here, and it's pretty disappointing. As I feared, they had pretty much announced all the major changes in advance, and there was no great hidden surprises (or anything new for RDM, lol - last year's fanfest announcement makes me anticipate something every update now D:).


New WOTG quests, but not missions - I'm surprised that they didn't add any more missions already, but not really bothered that much as the nation quests were always more interesting. I better find time to catch up.

Fellows can now Provoke regardless of which job type they're set to, which makes the tanking class completely redundant, yay.

Leveling made easier?
EP/DC mobs give more exp now, first weapon skills learned at skill level 5 (definately a good change, because initially, 90% of jobs literally have nothing to do for 5 levels except auto-attack and those levels will go even faster).


The potency and frequency of special attacks for certain monsters in the following families has been adjusted using a low-level standard. PCs at lower levels will now find these monsters easier to fight:
Mandragora / Funguars / Crawlers / Lizards

Really neccessary? Mandies are weak enough as is, Funguars I understand - Dark Spore is a bitch, Crawlers/Lizards aren't particularily dangerous, just needed dispelling. Cry less. Edit: I misunderstood, it probably only applies to below lv. 10, which deaths from poison etc. I can sympathise with; I was thinking 'low level' as being up to 30~50 area :x

TOAU BST pets are getting adjusted, I think this is to gimp their HP levels, I vaguely recall reading somewhere that they have the same HP as a normal (non-pet) mob at that level. While a welcome adjustment, TOAU is how old now?



Campaign got nerfed, but here's a cute Taru picture to make up for all that wasted effort :)
-Love, SE.


ps. We didn't add any new ranks or body pieces, lol!






NM and battlefield changes

Nyzul changes, including increase in availability of mythic weapons, and easier access (now all party members' disks update rather than just the leader, and data is no longer is erased when they complete floor 100). Great adjustment, but why was it not like this in the first place? I see no logical excuse to have it the way it was previously.

Absolute Virtue is now a 100% pop after defeating JoL so everyone who does sea can look forward to dying alot more, and along with Pandemonium Warden they will both depop if not defeated within 2 hours. Obviously this is accompanied with a serious gimping of the pair so that they can actually be beaten within 2 hours now.

Also:
The strength of Zeni NMs will now gradually be adjusted after a predetermined amount of time has elapsed following their being claimed.

DO NOT WANT! Seriously, if this means they rage after like 20 minutes I'll be very upset. There goes my future hopes of soloing/lowmanning my way to Aurum booties...

The stats for BLU/COR/PUP relic gear have been mined out of the dats for a while already, but I'll wait till I see them drop in dynamis (assuming we ever get to do a run again without having zones nabbed without warning - they didn't make it instanced) I did take a peek at the BLU body, which unsurprisingly had acc and refresh on it, which probably will annoy some BLUs with morrigan's robe who were hoping for it to be on the head piece (I'm kinda glad about it, so RDM can at least be unique in having head/body refresh available). Meh, they can at least be happy for having a Morri robe >:O!

Misc junk

Remedies are gonna be cheaper! Hurrah! (they were stupidly expensive though) Also Crab sushi, but I've never even heard of it before.
...never mind, it says 'sale prices' so probably means PCs are gonna get less money for selling them to NPCs. God forbid someone might have actually been making money from crafting.

Pretty much everything else was very minor and uninteresting or was already announced in the previous weeks. What a let down.

-New items available via harvesting have been added.
! Maybe another Red Moko grass goldrush again? :D

Oh, they addded 'Fellow' to auto-translate, along with 'Level Sync' and 'Cut and Cauterize' (I don't know either).

While this is a useful accompanyment to the array of phrases and words we can select to help communicate precisely and quickly with our Japanese co-adventurers to enhance everyone's playing experience, where the hell is 'Tank', 'Puller' and 'Damage dealer'? {meat} {Shield} does not mean tank, nor does {Fisherman} mean puller. I want the proper damn terms so I can talk with JP people without looking like an idiot.

There's a ton more common terms that REALLY should be in there, but I can't think of any at the moment. Perhaps I'll compose a list and then email it to SE a million times over.


Damn it, I want another update now. :|

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