I discovered the hard way that he has a 30' casting range (as opposed to the usual 21') when I took a Firaga III as I was standing idly around, thinking I was safely out of range. I also got hit with Sleepga II during the pull, and got hit by a second -aga spell and came close to death later on when I got hit by Frentic Rip as I replied to a /tell. Fortunately, I had 3 shadows up at the time that took the damage for me.

Red: Pop/pulling path (potential Imp aggro, probably can deal with 1 - gravity and keep running, although this will probably lose claim on the NM).
Orange: Still pulling, no Imps, only Jnun in the ponds but should be plenty of disance to avoid them.
Green: Kiting area, no aggressive mobs but still a few that can get in the way (not a big deal-he's incredibly easy to kite).
Other than those few hiccups, it was a fairly straight forward fight, and he's incredibly easy to kite (do-able without any movement speed gear, I wager) as he stops to cast very frequently. The only tricky part is getting DoT spells on him without being hit, I waited for a single-target spell before moving in range to apply DoTs. He does have Fast Cast traits, so it's not really possible, even on an -aga III, to run into range, cast and get out before he casts his own spell (made more difficult by him having a longer casting range than players). I didn't really get any chance to nuke either because there was a good chance he'd get time to -aga me and then Frentic Rip, which is a potential instant victory for him.

My solo macros need alot of work, I need to arrange them in a way so I don't get RSI by hitting Alt-1~6 over and over for 2 hours.
Full drops, too. When things went into the treasure pool, I tried to make room in my inventory in a blind panic by throwing linkpearls, I'll need to ask for more now. :x

More MND gear! +73 in total, which despite lacking a staff/+skill, is usually sufficient for landing slow (para can go to hell with its shitty accuracy and proc rate, I just use a staff so I can at least make it look like it's doing something) on sky NMs with a couple of tries, and pretty much all merit-level mobs (not that it's much use in a merit party anyhow). Shame about my crappy base MND, it's the only thing that makes me wish I was Elvaan.

Potential Nuking additions? Not too sure about this cape, MAB+2 vs. 4 INT is unlikely to make enough of a difference (if any) to warrant the -1 inventory space, especially for Tier III nukes, it might be of more value to a BLM.
Time well spent soloing, methinks.
Campaign is becoming such a pain in the backside. Despite Windy having a metric fuckton of awesome Freelances, they don't bother showing up with stuff like this happens:

Not to mention the previous 'adjustments' made to campaign made the beastmen wtfbbqpwn pretty much everyone, and all the nations have been fighting in town battles constantly since the previous update, and no ground has been made by anyone.
Until now.

Progress, but not in the direction we might have hoped. How the hell am I going to work on my next medal now? Is the place going to have a bunch of Yagudo campaign evaluaters instead?
If I had time now, I'd go check it out. But I don't.
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