Tuesday, 27 May 2008

< call >

It wouldn't be a genuine dunes party if someone didn't have a macro with call1 in it.


This was only exacerbated by the fact he would miss every first shot he took, so we were treated to two, maybe even three instances of ear-splitting agony each and every pull. Of course any attempts to ask him to change/remove it were ignored. Exp sucked too, next time I'll just carry on soloing (Buburimu outpost was turning out to be a very nice spot at 16, would probably have ditched my NPC at 17 and soloed). DRG is 18 now, I'm going to try worms in the Maze of Shakhrami and then maybe start flagging up.


A message from Square-Enix
: "Hey guys, we reduced the number of monsters in Promyvion areas to make it easier reaching the boss! We just shoved them all right next the the ??? for the Adventuring Fellow quest since nobody uses them anymore, lol!"


My hopes for a MGS-style stealth 'em up raid of Promyvion went up in smoke, and I had to punch my way through (having not bothered bringing any equipment) it's a good thing my fellow is made of awesome. I also discovered that he can recieve the effect of party area-effect buffs such as Protectra (I didn't check if party-only buffs like Regen could be cast on him as well, but probably not) I think this was ninja'd in by SE a few updates ago when they mentioned "Adventuring Fellow adjustments".


Speaking of SE, they're plotting a new event that looks particularily uninteresting, it seems like some horrible Pankration/Chocobo racing crossover (Gotta....race 'em all?) with a white chocobo thrown in to maybe fuel some vague hope that players might be able to catch/ride it.

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