
It was far from an epic battle, hardly lasting a minute, but it was nice to be the only Red Mage present for once so I didn't have to fight to land debuffs first. I got to do some clamming in between pops, but I broke my bucket and gave up, disheartened.
Afterwards, we went off to do sky, where I spent the whole time farming Diorites without a single drop. Bah.
Slept after. Woke up early.
I zoned into Whitegate the following day, and saw a shout for CoP 6-4 at 5/6 members. I joined. Now, I was greatful for finally getting a group for this mission as I'm edging ever closer to the completion of all the main storylines (and a Tamas ring) but my gratitude is tested at times, particularily when I'm greeted by a tank that looks like this;

Annonimity will be retained by victims of my e-rants, since nobody was really unpleasant, just generally underequipped and underinformed.
I don't always expect everyone to be in top-end gear for everything, especially if they're just helping on a mission, but this is really pushing it. We were aiming for a 'supertank' strategy which involves this ninja tanking all 4 or so mobs at once from the very start, which is why I was so irked when I looked at his gear. He could have at least had his AF hands, they're better than nothing.
So onto the mission itself; The first run was a failure. It was a pain, because my suggestion to do a dry run without items fell on deaf ears. We wasted one CCB polymer on that run (although we performed well on the first half of Omega, I must admit) as well as the White Mage's 2-hour ability, which was used at a perfect time against the Mammets (which was the horribly messy part of the run, since the 'supertank' wasn't super enough and took far too much damage and wasn't evading nearly enough). One of our members (despite having fought Mammets on various missions beforehand) did not understand that hitting a Mammet that has just used Transmogrification will heal them for a short period of time, so caused unnecessarily long fights.

Mammets: know how to fight them.
It annoyed me that people would regularily complain at the JP White Mage and blame him/her/it for any losses, which was entirely unfounded since the WHM was actually doing a good job (damn melees who can't appreciate good support when they get it), and put some to shame. Only one error was made by the mage, and that was only Erasing Chemical Bomb once, where it takes two to completely remove the Slow effect. Hardly worth crucifying someone over, and we even won on that run anyway.
The second run we went on was also a failure. This went even worse than the first, with us wiping to the Mammets this time. No Benediction to save us this time. Fortunately no 2-hour abilities were spent on this run.
Attempt #3 saw the MNK change to SAM and completely schooled the other SAM in doinitrite. This time, we won. I couldn't be any more glad either. I had noticed on Ultima and Omega that Paralyze had returned to it's former state of glory how I fondly remember it, but still at 75 cannot get it to function as I would like (I'm talking regular proc rates here). Anyway, we had just enough CCB polymers to use on the main bosses to keep TP moves off us, and I'm glad I didn't waste mine considering what I had to pay:

I severely regret not getting it for 25k when I saw it a while ago, but it was worth the cost regardless.
The final fight got very hectic towards the end with people dropping all over the place, reraising and getting straight back into the fray. Stuff like that is what makes wins feel so satisfying. If we had lost at that point though, it would have been a very different story...
So that was 6-4. I stayed around with some of the people from the fight and continued through chapter 7, to mission 7-5. This fight is (uncapped!) similar to the Snoll Tzar fight in that you need to deal as much damage as possible as fast as possible, and that if they get the wrong move off, you automatically lose. Ultimately, this resulted in failure, but was more down the jobs available than the players I'd say. We could have won however, if the PLD (badSAM from 6-4) could have kept hate and cured people.

Major errors circled for clarity. THF really isn't great at spike damage, so was a bad choice but I don't think he had any other 75 jobs available which would make me a hypocrite to whine about, so I shan't. My LS also claimed BST was a bad idea, but I felt it was a good idea for his pet to deal with the Boss' assistants - it would have ended alot sooner if they were interfering. PLD also, not a great DD but he only had that as his one level 75 job but as I said, he could have cured whilst I kept up Chainspell Stun to keep the Samurai alive. I also don't see how he couldn't keep hate in such a short fight. With Invincible, Sentinel, Flash, Provoke, Shield Bash and Cure IV's everywhere I find it hard to imagine anyone else could take hate from him in 30 seconds.
In the end, I split and went to do Salvage. At least I'm done with level caps on CoP and it will be easier to get help from people from now on. Hopefully I'll be seeing the end of CoP soon.
In other news, I finally got my Yigit Turban!

Puts my full MND-potency build another step toward completion (not to mention I'm at around +40~50 MND on accuracy-geared debuffs), now only requiring two painfully expensive earrings, and a ring/shield upgrade. I could finish it completely if I could get a Peacock Charm to sell. I'm sure that there's something better to be spending that much money on, but I really enjoy a sense of completion with stuff, especially with RDM as my only lv. 75 job (Dragoon is still 10...sigh).
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