Monday, 14 April 2008

Dyna-Dunes.

Dynamis-Valkurm, not full of newbie Beastmen parties as one might expect. My first time doing a dreamland run and only 36(?) or so people are actually allowed into these zones. Since Aristocrats is pretty big, I showed up early to ensure myself a space.

From the sounds of things, they hadn't had much success in this area before and every Red Mage was asked to sub /DRK. Another thing I forgot about these areas was that after entry, all members' subjobs are locked until you can kill a bunch of flies. Our Thieves were sent off alone to pull (although I was sent to assist and accompany one of them to Valkurm Emperor's usual spawn area) immediately after entry. I was very worried being asked to do something this important on my first run, but it went very smoothly and there were hardly any mobs around for me to aggro, I was expecting worse (I had the feeling we were given the easy fly to pull).

No time was wasted, and we went straight from NM to NM to kill them in order to weaken the Mega Boss (a Morbol). I can't remember exactly what we fought, but I recall a Mushroom thingy that we sent a pair of RDM/DRK's to Chainspell Stun because it had been troublesome on previous runs. There was a goobbue at some point too, but I don't think he required stun-locking.
Eventually we got back to the boss, which we kept three RDM/DRKs (including myself) to set a stun order for, starting with me. I started stunning a little after the melee had engaged (whoops) because I was frantically trying to trade for a poison potion that apparantly was a requirement which we were told to have some 30 seconds before engaging...and I really didn't fancy getting slept after firing off Chainspell. Luckily, the boss hadn't done much damage before I started casting, and it was dead before my chainspell wore off (good thing, because my /wait macro didn't function properly so the second stunner wouldn't have been warned when to start).

We killed a whole load of sheep after, which resulted in me being slept by their AoE 80% of the time. Grr. Nice drops though:


Valor Cape went to Arcanis, Bard's Roundlet -1 to Dierdren and Deulist's Chapeau -1 to Eudys (was that spelt right...?). Ahem.


Leveling;


NotDRG. I was doing BLU again, progress on which is slow in spite of finding a nice place to solo (Gigas' Leeches in Qufim).
I really don't think sub would matter on these since they would die to three or four spells (Bludgeon tore them apart) but I subbed DRG anyway since fights were short and it provides an Attack boost and Jump at level 10. Pulling was risky, especially considering I had no ranged weapon so had to resort to Wild Oats, which wasn't as long ranged as I hoped, but it had to do.
I managed to forget my exp ring before heading out, so after a botched pull and a death (Sheep song is too slow to cast whilst being wailed on) after 2000 exp, I home-pointed and grabbed my ring before heading back out.


Chains were dependant on how easy the pull was, but this was the best I managed.

I hit Level 22, and pets started popping up as Decent challenge, so I'll have to find somewhere else if I intend to continue leveling off pets.


As it's becoming something of a BLU tradition, I got impatient and botched another pull, resulting in de-leveling.
I still decided to head back to Qufim once again, so I could at least win my level back and get my skill capped. Upon arriving, I recieved a party invite and decided to give it a go.


I was asked to sub White Mage as we only had a lone Red Mage as the healer, and I was to assist in keeping everyone alive. Not an easy task, since I only had Cure 1 and Healing Breeze until I hit level 22.
It was awful, and we were stuggling to kill crabs which barely netted us 80exp per kill. However, I stuck with it and got my level, and when the suspiciously RMT-esque characters left, our new members had a Power Leveler so exp became better than soloing at last. I also learned Metallic Body from the crabs, and Screwdriver from the Pugils we fought. All in all, a worthwhile experience.

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