Monday, 17 November 2008

The only redeeming feature of city dynamis...

...is exploring other people's mog houses. Dier's is awesome.



I spent most of my time in there playing on the harpsichord, so no pictures of anything else, but it's really nice. Almost inspires me to make an effort with mine if I wasn't so stingy.


I've not done much recently, I spent most of my time over the weekend sleeping in the library. Although Xarp helped me kill the Impulse Drive WSNM, so now I can solo Light skillchains once every two hours - I've not pulled it off yet, I only tried in Besiged but that has people spamming WS every 3 seconds. I skilled staff a bit, so now I have the skill in a nice reassuring blue number on RDM/WHM (long way to go for DRG) and I did a bit of meriting, unlocking Deep Breathing, Empathy, and level 1 Jump and High Jump recasts. It's quite a difficult choice deciding where I'm going to stand after finishing Group 2, it's likely I'll only use DRG for soloing and meriting if I'm not wanted on RDM (lol) so I might cater for those applications.

I started giving reasons for my choices, but it took forever to type out, so I'll just say at the moment I'm planning on 5 Deep Breathing, 3 Angon, 2 Empathy. 5 Jump/High Jump for group 1. I have a feeling I'll keep forgetting to use Deep Breathing, so I'll wait a while to see if I use it much before getting more merits into it. No point in having it on a 5 min timer if I only remember to use it every 15 mins.

Friday, 14 November 2008

Goblin mazes and some crazy shit like that.

Nothing I can say about this matters, but I feel like I should waste my time thinking about it anyway.



When a nondescript manhole first popped up one day on the streets of Jeuno, none of us gave it more than a passing glance. Little did we suspect it would be the gateway to a subterranean world of adventure and riches...

Today we get up close and personal with the industrious Moblin entrepreneur whose new business venture is set to take Vana'diel by storm. Your intrepid reporter Finleen has the exclusive scoop with Maze Mongers President and CEO Goldagrik right here!


This is one of the more unlikely promises made that SE have actually followed through on - but are player made dungeons going to be the highlight or a nasty side effect of the version update?

As should be expected, there's not enough information to warrant more than speculating, and so this could either make the upcoming version update one of epic win or epic fail (brace for the latter is the best advice I could give). These two possible outcomes shall be discussed in more detail:

The potential for a successful system
For this outcome to occur, there should be options to include the following in dungeons - Multiple levels, bridges, trap doors, levers for said doors, poison-plant thingies from Attowha Chasm, fun swamp effects like the gravity or flee effect from Caedarva Mire, a very generous limit on objects allowed in dungeons (if any). Of course there is such a thing as too many objects, but that's where player discretion comes in to create a good one.

More importantly, monsters should give exp/drops (within reason) in said dungeon. I don't care either way about exp loss, just as long as there is the potential to actually benefit from playing in them. Obviously nothing silly like a Fafhogg farming dungeon, but being able to create a perfect merit camp for your party would resolve problems for congested servers (however this might cause problems like the entire content of the rest of the game being disregarded in favour of a convenient player dungeon).

The mention of "Profitable mazes with piles of treasure to be had!" is interesting. I don't see them putting existing gear in there; it just wouldn't make sense. Perhaps sellable/craftable items as rewards, but then what stops people from spamming them to make money, and saturate every market there is for valuable goods? Star Sapphires however can never be too common, so I suggest at least 5 of these drop from every mob in the area.

(at this point, I'm sure you're dying to learn of my assault progress...)


Blitzkrieg and Marids in the Mist cleared - now all Mamool assaults are done and 15 more to Captain!

A likely outcome?
The more cynical side of me anticipates that there will be no exp granted by anything within the dungeons, and especially not drops if you're allowed to put HNM 'bosses' in there. Perhaps no exp loss inside, but that's hardly compensation if there's nothing to be gained anyway. It's probable that if they do implement a reward system, it might be a points-based one (which looking at assaults isn't too bad of an idea) but then it depends on what you can obtain as rewards. If it's furniture and costume items (hitherechocoboracing) then it will fall flat on its face. If we get yet more decent~ok sidegradeable gear for 70~75s to add to the already overwhelming array of dynamis/abjurations/salvage/assault/nyzul stuff available then I couldn't really say, it's not like we need more gear but then again that's all people really want from these things. What else is there? Gil rewards? Exp rewards? Exp certainly won't beat the potential of a good merit party so that would be a mistake.

I hate having to wait to find out, but I'll probably have forgotten about it in a couple of hours anyway D:<


But who knows, so what if the rewards suck? If they don't restrict the options for the creation of dungeons so much that it limits you to creating a bland, flat, open area it could actually be fun. Now there's a first.

Tuesday, 11 November 2008

Job adjustments scheduled for the December Version update!

...or so I hoped to see on the Playonline front page this week. Instead, there's some advert for FFXI junk for sa-

ASDGJSKAGH:GJ@~:AgGKL SWEET JESUS £87 for a ring D:

If buying one got me an in-game item (dalmy plox), then I'd consider it...wow, £87. No doubt there's postage and packaging to consider on top of that.


On the other hand, the gobbie and mandragora straps look pretty decent and are at least reasonably priced - unfortunately, all my strap-based needs (ie: nothing) are already catered for.

GG, SE. Now where's my job adjustments?

I also have discovered the USD has gone up against GBP by quite a lot since I last checked (1 USD = 0.649317 GBP).

Now I knew it was going back up again, but I hadn't realised it was by this much (last I knew it was 1: 0.5ish) so now importing stuff isn't worth the bother any more considering postage, customs charges and Parcel Farce's ever-popular 'handling fees'. If I could find a courier that could dodge customs reliably (and not just on occasion), it would still be worthwhile, but now I'm just gonna have to put up with UK prices. Today is a sad day :(

Friday, 7 November 2008

So long, Simurgh.


The three hours spent waiting for it to pop were at least not in vain. As I've said about many things in the past, including previous Simurgh camping excursions; never again.

Thursday, 6 November 2008

Elvaan are not ordinary.

If you disagree with the statement above, you are simply wrong. There is no such thing as an opinion in this matter.



This was taken from the most recent San d'Orian WoTG story quest. It is a good quest.


Lol, Zogbog. Best NPC so far in the storyline, it will be a shame having to kill him :(



I just thought I'd share this as well, though it could have done with zooming in a bit more and I forgot to hide the UI, I like how smug I look in it. Of course it now occurs to me I could have cropped it, I'm not in any mood to go back and do that now.

Tuesday, 4 November 2008

Version Update news!


We're pleased to announce that the next FINAL FANTASY XI version update is on track for an early December release. In addition to the long-awaited continuation of the epic Wings of the Goddess mission arc, this patch will also feature new content designed with low-level players in mind, brand-new systems unlike anything you've seen in Vana'diel before, and much, much more!

All the exciting details will be announced here as they become available, so be sure to check back on a regular basis!


When the dramatic revelations posed to the player in Wings of the Goddess missions (such as "Who is the Cutest dancer? ^_^" and "Hi, I'm Cait Sith. You know, from FFVII.") have pushed the story into and far beyond the hallowed realms of epicness, the very thought of expanding on these already deep and vivid themes seems an almost impossible feat to even the most imaginitive of fans. Yet here we are, reading of the Final Fantasy XI development team's promise to further still contribute to this inspiring tale of love, dreams and honour in a time where the very existence of our ancestors are locked in a bitter struggle for survival with the most terrible of adversaries, all allied under the sinister standard of the Shadow Lord with only the common desire for destruction of the forces of Altana shared between them!

The fact that we already know the outcome of said struggle is neither here nor there, and that it will continue to rage once we've all completed the missions and brought an end to the Shadow Lord's devious schemes (again) is not of much concern to the characters involved in the story because they're not the ones having to endure that damn Campaign Battle music.


Would you like to see a picture of a Galka Scholar? I'm going to show you anyway.



No? Perhaps you're curious to see the inside of Carbuncle's face?



Not even a flying Orc takes your fancy?



No? Oh well.


The only thing the WotG missions (not counting the side quests) have achieved thus far is make an Elvaan male look impressive in combat, which is an astounding achievement considering how the race just looks so anatomically incorrect even when simply running.

Anyway, yay for low-level content, new (battle?) systems, too early to speculate, etc. etc. Much, much, more better not equate to chocobo racing additions, red mage job adjustments where?, etc, etc.